/*
 * Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
 * All rights reserved.
 *
 * This file is part of Harmattan SmashMiner OpenGL game application.
 * 
 * Harmattan SmashMiner OpenGL Example Application version 1.0.0
 *  
 * Latest update: 15.4.2011
 *
 * The Harmattan SmashMiner OpenGL example application demonstrates how to use 
 * the OpenGL ES in Harmattan devices.
 *
 * This example is provided as a starting point for 3rd party
 * developers (you) to ease the implementation of OpenGL based 
 * games. Ideas, parts of code or methodologies that this
 * example application uses can be freely used without restrictions.
 *
 * See file README.txt how to build and compile this example application
 * in the Harmattan SDK environment. 
 * 
 * See file INSTALL.txt to find out what is required to run this
 * application and how to install the application to the device or
 * alternatively in QEMU-emulator.
 *
 * The LICENSE.txt file explains the license this software is provided
 * with. A copy of the same license is included in this source file.
 * 
 */

/*
 * Copyright (C) 2011 by Nokia Corporation.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#ifndef HIGHSCOREMODEL_H
#define HIGHSCOREMODEL_H

#include "gamesettings.h"

#include <QAbstractListModel>
#include <QStringList>
#include <QDeclarativeItem>

class HighScoreItem : public QDeclarativeItem
{
    Q_OBJECT

public:
    HighScoreItem();

    HighScoreItem(
           int rank,
           const QString &name,
           const QString &score,
           const QString &time,
           const QString &date
        );

    HighScoreItem(const HighScoreItem&);

    int rank() const;
    QString name() const;
    QString score() const;
    QString time() const;
    QString date() const;

private:

    int rankValue;
    QString nameValue;
    QString scoreValue;
    QString timeValue;
    QString dateValue;
};

Q_DECLARE_METATYPE(HighScoreItem)

class HighScoreModel : public QAbstractListModel
{
    Q_OBJECT

public:

    /*!
      \enum HighScoreRoles
      Data value roles for the HighScoreModel.
    */
    enum HighScoreRoles {
        /// Rank of the score
        RankRole = Qt::UserRole + 1,
        /// Name of the player
        NameRole,
        /// Score
        ScoreRole,
        /// Playtime
        TimeRole,
        /// Playing date
        DateRole
    };

    explicit HighScoreModel(QObject *parent = 0);

    ~HighScoreModel();

    void addItem(const HighScoreItem *item);

    int rowCount(const QModelIndex &parent = QModelIndex()) const;

    QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const;

    void updateModel(QList<GameSettings::HighScore> &highScoreList);


public slots:

    Q_INVOKABLE QVariantMap get(int row) const;


private:
    QVariantMap itemToQVariantMap(const HighScoreItem*) const;

    /// High score items at the model
    QList<const HighScoreItem*> items;
};

#endif // HIGHSCOREMODEL_H
